While visiting EGX over the weekend, there were a lot of indie games to be playing, but none impressed me quite like Book of Abominations. This demo forged by just two developers at Magination Games left a lasting impression on me, with the Pokemon clone feeling like a careful mixture of Stardew Valley’s art style, Pokemon’s battling mechanics and music, and the devilish nature of Lovecraft’s works all in one.In the short demo that I played, you wake up in your home which is adorned with books and rusting furniture, and it immediately felt as though I’d woken up in my farmhouse in Stardew Valley. Albeit, in a different dimension. You leave your home and must battle it out with some slime, where you’re taught how battling and capture mechanics work. Although Book of Abominations is clearly inspired by Pokemon, the developer has still attempted to make things original. Your attacks are, well, your attacks, but rather than whipping out potions and candy for your pocket monsters, you’re using spells and tomes to keep them fighting fit. And instead of slinging PokeBalls at enemies to tame them, you’ll have to complete a capture spell over multiple turns - without dying or killing the hostile monster - before finally finishing off the fight and collecting them for yourself. Read more