Who doesn’t love grimy, corporate grey areas in their first-person shooters? I know I do. So imagine my joy when Den of Wolves – the next big game from the team at 10 Chambers – was recently shown off to the world. Made by some Payday alumni, alongside over 100 like-minded staff, it promises to be the heist game of the future. Sadly, that future looks pretty crappy if you’re a broke resident of Midway Island. This is the game's near-future setting, a patch of US-owned land that's been transformed into a financial free-for-all zone, where mega-corps use mercenaries to further their agendas. To learn more about this not-so-distant world we’ll be running and gunning through, I sat down to talk to narrative director and composer Simon Viklund, who broke down how we’ll fit into this corporate battlefield. “First thing’s first, it’s not a dystopia." Viklund was firm on that. “It’s more of a moral dystopia of sorts," he explained, "there may be shining cities around the world - the world is thriving - but this is the one place where everyone needs to be. I think it’s an interesting route to have this few square kilometres on earth where you have to be if you’re a blue-chip company.” Read more