Insomniac might be aware that some players want a longer playtime for their money, but the developer's goal is "to make sure that you feel no matter how long it is, it's worth that money." As games are getting more and more expensive, arguments surrounding playtimes seem to increase further and further. It's understandable that for someone, they'd prefer quantity over anything else, simply because £70 for Marvel's Spider-Man 2 is a lot of money, and might be the only game someone can afford in a big window of time. But in a recent interview with the BBC, creative director Bryan Intihar shared how he believes the priority is making a game as good as it can be, no matter the length. "For us, it really comes down to the experience we want to deliver with the quality we want to hit," Intihar told the BBC. "Obviously, there's a certain level of, 'hey, someone's going to spend this much money on a game', so we want to give them the experience that's worth it. Our job is to make sure that you feel no matter how long it is, it's worth that money, it's worth that investment." Read more