IO have a policy against using AI in gamedev, but it "might be for us in the future"

2 yıl önce
IO Interactive have found such success with Hitman over the past decade that it's hard to imagine the developer making anything else, but I have many vivid memories of its non-Agent-47-centric outings. 2010's Kane & Lynch 2 was a very special breed of spiritual ugliness, while 2003's Freedom Fighters wowed youngling me with its chunky urban squad tactics. I also have a soft spot for Mini Ninjas, one of IO's few jaunts into the realm of family-friendliness, if only because as somebody familiar with IO's other work, I could smell the blood beneath its bloodless Nickleodeon visuals. I'm keen to hear more of the studio's forthcoming James Bond adaptation, in dev since 2010 - surely a marriage made in franchising heaven, though I struggle to imagine an IO protagonist quipping like 007. But I'm especially eager to lay eyes on its currently untitled Project Fantasy, an online RPG inspired by "the togetherness, camaraderie, agony, and delight" of table-top gaming and more specifically, Steve Jackson and Ian Livingstone's Fighting Fantasy books. Read more