Every road network I ever constructed in Cities: Skylines had deep-rooted performance issues I'd then spend dozens more happy hours trying to unravel. I hope Colossal Order are having a similarly fun time trying to fix the performance issues present in Cities: Skylines 2, which launched earlier this week. The first patch is out now and it includes optimisations for rendering, fog, depth-of-field and more designed to make the citybuilder's framerates less gridlocked. Read more